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Last EA game i'm buying. Fing greedy sob's. — Brooklynian

Last EA game i'm buying. Fing greedy sob's.

Subject: Last EA game i'm buying. Fing greedy sob's.

I rarely buy use games, but sometimes i buy them to replace old ones lost in the room. anyway its like buying a used car or used anything and paying the manufacturers again, unheard of!!!


Buying it used? EA still wants you to pay up to the publisher.

Along with piracy, another huge concern of game publishers these days is that they are missing out on the profits to be had from that sale of used games. While shifting more content to straight digital download sales is one option, EA devised a plan called "Project Ten Dollar" that hopes to squeeze 10 bucks from a gamer picking up an EA title second-hand.

The concept was the result of a brain storming session held by EA CEO John Riccitiello where he gathered in New York 160 of his workers to come up with ways to ensure the game company's future success.

One such approved concept was "Project Ten Dollar," which aims to cash in on the estimated $2 billion annually spent on used games. In fact, estimates now are that used games account for a third of all games sold in the U.S., according to BusinessWeek.

EA's "Project Ten Dollar" first appeared in last year's Dragon Age and, more recently, in Mass Effect 2. While gamers buying those games used will still have a good experience, they'll have to fork over ten dollars to get access to all the same things that the original owners had.


http://www.tomsguide.com/us/ea-project-ten-dollars-dlc,news-5797.html

Comments

  • They should try actually upgrading & developing Madden instead of putting out the same game every year with updated rosters and 1 minor new feature.

    That game has needed a redesign for about 8 years.
  • Boygabriel wrote: They should try actually upgrading & developing Madden instead of putting out the same game every year with updated rosters and 1 minor new feature.

    That game has needed a redesign for about 8 years.
    how do you think it should be redesigned?

    it's become pretty complex over the years.
  • vidro3 wrote: [quote=Boygabriel]They should try actually upgrading & developing Madden instead of putting out the same game every year with updated rosters and 1 minor new feature.

    That game has needed a redesign for about 8 years.
    how do you think it should be redesigned?

    it's become pretty complex over the years.

    The whole game-playing/controlling engine needs to be upgraded. It's basically the same one as since the serious redesign in I believe 2000/2001.

    I've played almost every one since then (a lot), and the game play never really changes. They add features (passing cone, truck stick, better RB moves), but the action engine is basically the same.

    If they put out one more version with suction blocking I'm going to smash something.

    Also the computer AI is awful. For example the CPU QB is extremely accurate, no matter what its pass accuracy rating was. The CPU QB was always good at ducking sacks, no matter what the AWR was. The CPU QB was always good at throwing the ball into the ground as it got hit, therefore avoiding a sack.
  • You know armchair as far as I know masturbation is still free.
  • If they are experiencing quantifiable costs associated with the use of second-hand games (server use, bandwidth costs, etc) I say 'go for it.'

    That being said, I think that it would, ultimately, hurt the original buyer the most...
  • WhyFi wrote: If they are experiencing quantifiable costs associated with the use of second-hand games (server use, bandwidth costs, etc) I say 'go for it.'

    That being said, I think that it would, ultimately, hurt the original buyer the most...
    It's still one copy per person, it's not stressing any of their overhead costs. One person had to pay full price. Whether that person re-sells it to someone else, or gives it to his little cousin for free makes no difference to their server/bandwidth costs, etc. because only one person can play that copy at a time. (Piracy is another issue entirely.)

    The industry's argument is that they are losing money on used game sales to people who would have bought the game at full price if a cheaper copy wasn't available. Literally no other manufacturer of goods makes such an argument.
  • ^^^ If the game had run it's, let's say, 100 hour course with the original buyer, and s/he stops playing, the future server usage is zero. When that copy is passed along to someone else, it's no longer zero.

    Most other manufacturers deal in goods that degrade, and no longer provide the exactly the same experience as the original owner had.
  • Are they even really making the argument that they're 'losing money' or just that they're missing out on another revenue source?

    It's interesting: video game stores make some absurdly high pct of their profit from used games.
  • WhyFi wrote: ^^^ If the game had run it's, let's say, 100 hour course with the original buyer, and s/he stops playing, the future server usage is zero. When that copy is passed along to someone else, it's no longer zero.
    To be honest this isn't really the way online multiplayer usage patterns go. Online game activity doesn't really come in "waves", where first-time buyers play it, sell it, and then second-hand buyers come in. It starts off just about as popular as it's ever going to be and slowly wanes until the publisher shuts down the servers. If it's a big hit, players become entrenched and aren't likely to sell the game until the sequel arrives. If it's a flop, secondhand usage has got to be pretty negligible because you can't play online very long if no one else is online to play with.

    Most other manufacturers deal in goods that degrade, and no longer provide the exactly the same experience as the original owner had.
    A fair point for cars, etc. to be sure. Even books. But games are as re-usable as music CDs and DVDs and no one has a serious cow about those being re-sold.
  • Count Floyd wrote: The industry's argument is that they are losing money on used game sales to people who would have bought the game at full price if a cheaper copy wasn't available. Literally no other manufacturer of goods makes such an argument.
    From what (little) I remember from school, both the recording industry and book publishers have tried at one time or another to restrict the resale markets of their goods. However, the right of a purchaser to give away or resell their lawfully obtained copy of the book/record/whatever has been a pretty settled matter in copyright law (it is called the "first sale" doctrine).

    However, first sale isn't so settled for software, especially since so many publishers try to argue that you're not buying the software but rather a license to use their software (which is why they get you to agree to those clickwrap license agreements when you install something new). It seems like EA here isn't trying to restrict your right to resell the game, but just withhold some nifty stuff... Will be interesting to see how this all pans out.

    And yeah, amusing that it is EA doing this. Them charging $10 for full use of an old Madden or something would definitely kill any resale market - but then again their annual games have a pretty limited window of appeal as is.
  • very interesting post, thanks!
  • ....and you thought that EA was bad...

    Capcom's One-Save Game

  • Is it possible there's a publishing industry as short-sighted as music publishers? I would not have thought that possible, but I guess video game publishers are giving them a run for their money.

    Dear video game companies:

    We are in a deep recession that is hurting the middle and lower classes the most. You cannot wring money out of them that they don't f-cking have.

    Good luck, sirs.

  • Okay, so if I'm reading this correctly, the Capcom games are not only single use, but also single player as in it is no longer possible for two different users to play the game under their individual log-ins one time. That really sucks. What about those of us who have more than one kid playing a game?

  • ^^^ I'm guessing that their answer would be: buy two.

  • Not a $59 a pop. They can pretty much kiss my ass at that price.

  • What about those of us that have more than one parent playing???

  • Well, at least you'll never be at a loss for Mother's/Father's Day gifts!

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